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My Life and Pokémon Go! (Week 3 & 4)

Pokémon Go


My Life and Pokémon Go! (Week 3 & 4)

My Life and Pokémon Go! (Week 3 & 4)

By Lawrence Bentiné Jr

(Week 3 & 4: There’s an update and no one knows how to feel about it.)

I feel like I stopped going hard on Pokémon Go, which is mostly due to server crashes, time constraints, and the game “updates”. Did I sound “salty” just now? I didn’t mean to, but removing tracking does not fix tracking! (DEEP BREATH AND END RANT).
So I took a few days to see what my fellow players reactions were to the updates. First… here are the updates.

Avatars can now be re-customized from the Trainer profile screen
Adjusted battle move damage values for some Pokémon
Refined certain Gym animations
Improved memory issues
Removed footprints of nearby Pokémon
Modified battle damage calculation
Various bug fixes during wild Pokémon encounter
Updated Pokémon details screen
Updated achievement medal images
Fixed issues with displaying certain map features
Minor text fixes

Now here are the grievances…

Removing footprints and therefore eliminating tracking all together does not fix the problem. In the time since the 3 step glitch many users have created tracking sites and systems all to help the community, but all have been taken down by Niantic.
The throw of the Pokéball feels strange. You have to now compensate for the ball as if it has actual weight. I often found myself over/under-throwing the ball.
Pokémon are fleeing at absurd rates. I shouldn’t have so much trouble catching a CP 27 Pidgey. Seriously 3 ball throws and a Razz Berry? Just to have it escape from the ball and flee!
My steps aren’t feeling like they are getting counted. Apparently if you walk 0.5km in one direction and then another 0.5km in another, the game will only count it as you counting 0.71km. Which when trying to find the Aerodactyl that keeps eluding you can be annoying. Even if you couldn’t find him you could’ve at least gotten some eggs hatched.

I do however like…

Some of the updated graphics.
Player customization
Updated menus, especially for Transferring.

I could be just nitpicking but I’ll have to see how the game plays out in the next few weeks. With many users quickly approaching Levels 20 and better the game has gotten increasingly difficult. XP needed for each level jumps from 500k to 1 million. Enjoy the quick level ups and save your lucky eggs. You’ll definitely need them. In the meantime this game looks to be in it for the long haul. There’s been no signs of legendaries yet, unless you include the couple who mysteriously ended up with Articuno. There’s still talks of teams fighting for their teams mascots, but my question is “Will I get to have the other 2 as well?”
In months to come we are told that the next gen will release. Many of us wondering if we’ll be at the elusive Level 40 cap and with a complete Pokédex in tow. Only time will tell. In the meantime have fun, be safe, and I’ll see you all next time!

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